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With Spirit Magic, spells are learned after capturing a spell in spiritual combat, limited by INT and magic points and casting ability is POW*5. Spells are resisted by caster's magic points vs defender's magic points and cast at DEX+(spell-1) in SR. Divine magic requires a sacrifice of POW points equal to the spell. It is known without memory limits and with a 100%-ENC chance of success (depending on resistance), and does not require magic points to cast or delay in Strike Ranks. With Sorcery each spell is effectively skill requiring a point of INT to memorise. In addition, sorcery skills (Intensity, Duration, Range, Multispell) costing INT and MPs can modify a spell's capabilities. Spells are cast on DEX+spell SR. The percentage chance for casting is the lowest of the spell's chance or any of the…